Brave Frontier Vishra, Luly, Grybe and Logan 7-star units review, evolution materials
Well, it's now the time for Vishra, Luly, Grybe and Logan to return back to Grand Gaia with their all new 7-star evolutions, which one of these units will you going to evolve once they're available?
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10 (4 DC)
LS:
Chance (15%) to inflict Injury/Sick/Weaken, chance (10%) to inflict Poison/Curse/Paralyze, boost Crit Damage (150%) & boost Atk (80%)
BB: (25 BC)
14 Hits AoE (260%), inflict random status ailments when Atked (10% Poison/Curse/Paralyze, 15% Injury/Sick/Weaken) for 3 turns
SBB: (15 BC)
16 Hits AoE (500%), inflict random status ailments when damaged (10% Poison/Curse/Paralyze, 15% Injury/Sick/Weaken) for 3 turns & fill BB gauge (4~7 BC) when Atked
UBB: (20 BC)
21 Hits AoE (1000%), inflict random status ailments when Atked (100%) for 3 turns, boost BB gauge (50 BC) when Atked and boost Atk (200%) for 3 turns
ES:
Boost Atk (100%) when enemy has status ailment & chance (50%) to fill BB gauge (2~3 BC) when Atked
Arena Type:
3
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Luly (7-star)
Hits:
9 (4 DC)
LS:
15% mitigation from Thunder Atk, boost Earth elemental Weakness Damage (150%) & boost BB/SBB/UBB damage (100%)
BB: (20 BC)
13 Hits AoE (270%) & boost BC & HC drop rate (25%) for 3 turns
SBB: (24 BC)
17 Hits AoE (520%), boost BC & HC drop rate (30%) for 3 turns, boost Earth units' Atk (60%) for 3 turns & convert Rec to Def (50%) for 3 turns
UBB: (20 BC)
1 Hit AoE (1300~2500%, depends on HP remaining) & boost BB/SBB/UBB damage (500%) for 3 turns
ES:
Boost BB/SBB/UBB damage (200%) for 2 turns (after taking 10k damage)
Arena Type:
3
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Grybe (7-star)
Hits:
11 (4 DC)
LS:
15% mitigation from Water Atk, boost Thunder elemental Weakness Damage (150%) and immune to Base/Buffed Crit damage
BB: (20 BC)
15 Hits AoE (270%) & chance (10%) to inflict Atk/Def down (-20%) for 3 turns
SBB: (30 BC)
18 Hits AoE (520%), boost Thunder units' Atk (60%) for 3 turns, chance (10%) to inflict Atk/Def down (-20%) for 3 turns & fully fills own BB gauge
UBB: (20 BC)
20 Hits AoE (1200%), 100% chance to inflict Atk down (-80%) for 2 turns & cast Thunder Barrier (Absorb 100% Damage, 0 Def, 10k damage)
ES:
1 Turn Mitigation (25%) after taking 10k damage
Arena Type:
4
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Logan (7-star)
Hits:
10 (4 DC)
LS:
Boost HP (30%) & Atk (100%) when 5 different elements are present, chance (15%) to inflict Injury/Sick/Weaken & chance (10%) to inflict Poison/Curse/Paralyze
BB: (14 BC)
14 Hits AoE (260%), chance (40%) to inflict Injury/Sick/Weaken & chance (30%) to inflict Poison/Curse/Paralyze
SBB: (20 BC)
18 Hits AoE (500%), boost own Atk (300%) for 3 turns, lower own Def (-50%) for 3 turns & fill BB gauge (4~7 BC) when Atked for 3 turns
UBB: (20 BC)
21 Hits AoE (1000%), convert HP to Atk (20%) for 3 turns & increase max HP (20%)
ES:
Drain HP (5~8% HP) & chance (25%) to heal HP (20~25% of damage received)
Arena Type:
2
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Evolution Materials:
Elemental Mecha God, Miracle Totem, Elemental Totem, Dragon Mimic, Metal Mimic
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Any thoughts and comments for these new 7* units?
Elemental Mecha God, Miracle Totem, Elemental Totem, Dragon Mimic, Metal Mimic
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Any thoughts and comments for these new 7* units?
COMMENTS