Brave Frontier Phoenix, Captain Mega, Sodis & Zephyr 7-star units review & evolution materials | Immortal Phoenix Levarza, Ocean Conqueror Mega, Paladin Crusader Sodis and Phantom Victor Zephyr
Guess what? BF Japan just announced that the following old units - Phoenix, Captain Mega, Sodis and Zephyr will be getting their own 7-star evolutions soon in BF Japan this December (expected release date in Global: March 2016), are you excited?
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Immortal Phoenix Levarza (7-star)
Hits:
11 (4 DC)
LS:
Boost DEF & max HP (40%), Recover HP (200-400 HP) on Spark, Boost HC effectiveness (80%) & Heal HP Over Turn (500-1000 HP/turn, +10% Rec)
ES:
Activates Angel Idol buff when HP <20% & fully recovers own HP
BB: (25 BC)
13 hits AoE (260%), Heal HP Over Turn (3500-4000 HP/turn), 10% chance to proc Angel Idol buff & 25% chance to recover 150 HP when ATKed
SBB: (20 BC)
17 hits AoE (500%), apply Damage Over Turn (300%), recovers HP (1400-1600 HP, +22.5% Rec), and Boost DEF relative to HP (15%) for 3 turns
UBB: (35 BC)
Recovers 99,999 HP, 66% chance to revive dead units to full HP, Boost max HP (25%) & creates Fire Barrier (prevent 20,000 Fire damage)
Arena Type:
1
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Ocean Conqueror Mega (7-star)
Hits:
10 (4 DC)
LS:
Boost Atk of Water units (100%) & Fill BB Gauge (4 BC/turn)
ES:
Boost Spark damage (50%) & Fill BB Gauge (2-3 BC) on Spark
BB: (25 BC)
15 hits AoE (260%), Boost BC & HC drop rate (30%) for 3 turns & Heal Over Turn (2200-2500 HP)
SBB: (29 BC)
2 hits AoE (760%), Boost BC & HC drop rate (30%) for 3 turns, recovers HP (2500-2800 HP, +22.5% Rec) & Boost ATK (130%) for 3 turns
UBB: (25 BC)
21 hits AoE (1500%), Boost BC & HC drop rate (75%) for 3 turns, Boost ATK (300%) for 3 turns, Reduce DEF (-100%) & Boost DEF (200%) and Boost ATK relative to Boosted DEF (200%)
Arena Type:
2
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Paladin Crusader Sodis (7-star)
Hits:
11 (4 DC)
LS:
Boost Spark damage (100%), Mitigate Dark damage (15%) & Boost Light Elemental Weakness Damage (150%)
ES:
Boost BB Gauge (1-2 BC) on Spark &
1. Boost ATK & HP (20%), 25% chance to apply 25% Spark debuff when using BB & SBB (must equip Guardian Shard [Boost ATK & HP {30%}, Boost BC drop rate {15%} & Boost ATK {50%} when BB >50%])
or
2. Boost DEF & HP (20%) & Mitigate damage taken (50%) for 1 turn when using BB & SBB (must equip Guardian Silver [Boost DEF & HP {30%}, Boost HC drop rate {15%} & Boost DEF {100%} when HP >50%])
BB: (27 BC)
13 hits AoE (270%), Boost Spark damage (90%) & Boost BB fill rate (30%) for 3 turns
SBB: (22 BC)
19 hits AoE (520%), Boost Spark damage (90%) , Boost ATK of Light units (120%) & add BB, SBB & UBB Mod (150%) for 3 turns
UBB: (30 BC)
24 hits AoE (1200%), Boost Spark damage (130%), Boost ATK of Light units (200%) & add BB, SBB & UBB Mod (300%) for 3 turns
Arena Type:
4
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Phantom Victor Zephyr (7-star)
Hits:
12 (4 DC)
LS:
Boost OD fill rate (20%), Mitigate Light damage (15%) & Boost Dark Elemental Weakness Damage (150%)
ES:
Boost normal Hit Count (+1) & add Ignore DEF buff for 2 turns when using BB & SBB
BB: (20 BC)
15 hits AoE (270%), Boost ATK of Dark units (120%) & Fill OD Gauge (6%)
SBB: (20 BC)
19 hits AoE (520%), Boost ATK, DEF & REC (130%) & Fill OD Gauge (8%)
UBB: (30 BC)
23 hits AoE (1200%), Boost normal Hit Count (+3), creates Dark barrier (prevent 20,000 Dark damage) & Fill OD Gauge (25%)
Arena Type:
3
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So, which of these units will you evolve once they are available in BF Global version?
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