Brave Frontier starters batch dream/further/ Omni Evolution revealed - Vargas, Selena, Lance, Eze, Atro & Magress 8-star omni evolutions | Ignis Halcyon Vargas, Algor Halcyon Selena, Terra Halcyon Lance, Fulgur Halcyon Eze, Lux Halcyon Atro, Umbra Halcyon Magress
The one and only Starters Batch units - Vargas, Selena, Eze, Lance, Atro & Magress will be receiving their further/special aka Omni evolution soon!
(Buckle up, they will be receiving their Omni Evolutions starting 13 April, good luck evolving them!)
(Buckle up, they will be receiving their Omni Evolutions starting 13 April, good luck evolving them!)
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Ignis Halcyon Vargas (Omni Evolution)
Hits:
13 (4 DC)
Cost:
45
LS:
Boost max HP (30%)/Boost ATK (100%), Boost max HP (30%)/Boost ATK (50%) for Fire allies, Add BB/SBB/UBB Mod (120%) & Fill 6 BC/turn
ES:
Boost ATK (0-50%, depending on HP remaining), Boost Fire Elemental Weakness Damage (100%) & Boost all Parameter (30%) when Dandelga is equipped
BB: (25 BC)
15 Hits AoE (350%), Boost ATK (150%) for 3 turns & Add BB/SBB/UBB Mod (300%) for 3 turns
SBB: (20 BC)
20 Hits AoE (560%), Boost ATK (150%) for 3 turns, Add BB/SBB/UBB Mod (300%) for 3 turns, 30% chance to -50% ATK for 1 turn & Boost Fire Elemental Weakness Damage (75%) for 3 turns
UBB: (35 BC)
26 Hits AoE (1500%), -80% ATK for 2 turns, Boost ATK (250%) for 3 turns & Add BB/SBB/UBB Mod (600%) for 3 turns
Arena Type:
4
Special Abilities:
100 SP = On UBB, adds Angel Idol buff to the team (80% proc chance, 100% HP on proc, 999 turns)
50 SP = On UBB, +300% BB/SBB/UBB Mod, +100% ATK buff
50 SP = On BB/SBB, +50% Crit damage for 3 turns
50 SP = On BB/SBB, +80% Spark damage for 3 turns
20 SP = +50% Crit damage to self 20 SP = +50% Spark damage to self
10 SP = 20% HP/DEF to self
10 SP = 20% ATK/REC to self
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Algor Halcyon Selena (Omni Evolution)
Hits:
10 (4 DC)
Cost:
45
LS:
Boost max HP (30%)/Boost ATK (100%), Boost max HP (30%)/Boost ATK (50%) for Water allies, Heal 1200-1400 HP/turn (+10% REC) & Fill 6 BC/turn
ES:
100% HP Angel Idol Buff when HP drops below 20% & Boost all Parameter (30%) when Lexida is equipped
BB: (25 BC)
13 Hits AoE (350%), Heal 4000-4500 HP (+10% Target REC) for 3 turns & Fill 7 BC/turn for 3 turns
SBB: (20 BC)
18 Hits AoE (560%), Heal 4000-4500 HP (+10% Target REC) for 3 turns, Fill 7 BC/turn for 3 turns, 20% chance to Heal 20-30% of Damage Taken for 3 turns & Boost BC/HC Drop Rate (35%) for 3 turns
UBB: (30 BC)
25 Hits AoE (1500%), Heal 98999-99999 HP (+10% Target REC) for 3 turns, Increase normal Hit Count (+3) for 3 turns & Heal 30-50% of Damage Taken for 3 turns
Arena Type:
3
Special Abilities:
60 SP = UBB lasts 4 turns (up from 3)
60 SP = On BB/SBB, cure status ailments and stat debuffs
50 SP = Nullify status ailments to self
40 SP = On BB/SBB, +50% Water elemental damage for 3 turns
40 SP = On BB/SBB, additional 1000 HoT
20 SP = 2-3 BC fill when attacked to self
20 SP = 25% chance to heal for 10% of damage taken to self
10 SP = 5% BC/HC drop rate to self
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Terra Halcyon Lance (Omni Evolution)
Hits:
10 (4 DC)
Cost:
45
LS:
Boost max HP (30%)/Boost ATK (100%), Boost max HP (30%)/Boost ATK (50%) to Earth allies, 100% Base/Buffed Crit Resist & Fill 8 BC every 5000 damage taken
ES:
25% Mitigation for 1 Turn after taking 10000 damage, 20% chance to Reduce Damage (20%) & Boost all Parameter (30%) when Drevas is equipped
BB: (25 BC)
13 Hits AoE (350%), Boost DEF (160%) for 3 turns & Cure Status/Debuffs
SBB: (20 BC)
17 Hits AoE (560%), Boost DEF (160%) for 3 turns, Cure Status/Debuffs, Negate Stats Down Debuffs for 1 turn & cast Earth Barrier (0 Def, 2000 Damage, Absorb 100% Damage)
UBB: (20 BC)
23 Hits AoE (1500%), Boost ATK relative to DEF (250%) for 3 turns, Reduce Damage (75%) for 3 turns & Negate Stats Down Debuffs for 3 turns
Arena Type:
2
Special Abilities:
50 SP = On BB/SBB/UBB, chance to inflict ailments = 40% Injury/Sickness/Weakness and 30% Poison/Curse/Paralysis
50 SP = On BB/SBB, 70% DEF -> ATK
50 SP = On SBB, +1000 HP on Earth barrier (3000 HP up from 2000)
40 SP = On BB/SBB, +50% Earth elemental damage for 3 turns
30 SP = Nullify elemental weakness damage to self
30 SP = Nullify Crits to self
20 SP = Chance to inflict ailments when attacked = 8% Injury/Sickness/Weakness and 5% Poison/Curse/Paralysis
10 SP = +80% ATK to self against statused enemies
10 SP = +60% ATK to self against statused enemies
10 SP = +30% DEF to self
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Fulgur Halcyon Eze (Omni Evolution)
Hits:
2 (22 DC)
Cost:
45
LS:
Boost max HP (30%)/Boost ATK (100%), Boost max HP (30%)/Boost ATK (50%) to Thunder allies, Boost Spark Damage (120%) & Fill 2-3 BC On Spark
ES:
Boost Spark Damage (50%), Boost Crit Damage (50%) & Boost all Parameter
(30%) when Batootha is equipped
BB: (25 BC)
2 Hits AoE (350%), Boost ATK (150%) for 3 turns & Boost Spark Damage (90%) for 3 turns
SBB: (20 BC)
20 Hits AoE (560%), Boost ATK (150%) for 3 turns, Boost Spark Damage (90%) for 3 turns, 20% Chance to Sparks Crit Buff (50% Damage) for 3 turns & Boost Thunder Elemental Weakness Damage (75%) for 3 turns
UBB: (30 BC)
2 Hits AoE (1500%), Boost Spark Damage (250%) for 3 turns, 50% Chance to Sparks Crit Buff (50% Damage) for 3 turns & 100% chance of Spark Damage Taken Debuff (100%) for 1 turn
Arena Type:
4
Special Abilities:
60 SP = UBB lasts 4 turns (up from 3)
50 SP = On BB/SBB, +30% more Spark buff (+120% up from 90%)
20 SP = +20% all Stats to self
10 SP = +50% Spark damage to self
10 SP = +20% more Spark damage to self (70% up from 50%)
10 SP = +30% more Spark damage to self (100% up from 70%)
10 SP = +30% Crit damage to self
10 SP = +20% more Crit damage to self (50% up from 30%)
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Lux Halcyon Atro (Omni Evolution)
Hits:
9 (5 DC)
Cost:
45
LS:
Boost max HP (30%)/Boost ATK (100%), Boost max HP (30%)/Boost ATK (50%) to Light allies, Reduce BB Gauge Cost (25%) & Boost BB Gauge Fill Rate (50%)
ES:
BB Cashback (20-25%) & Boost all Parameter (30%) when Urias is equipped
BB: (25 BC)
14 Hits AoE (350%), Boost ATK/DEF/REC (150%) for 3 turns & Boost BB gauge Fill Rate (30%) for 3 turns
SBB: (20 BC)
20 Hits AoE (560%), Boost ATK/DEF/REC (150%) for 3 turns, Boost BB Fill Rate (30%) for 3 turns & Boost OD Gauge Fill Rate (20%) for 3 turns
UBB: (25 BC)
24 Hits AoE (2000%), Boost ATK/DEF/REC (300%) for 3 turns, Add Fire/Water/Earth/Thunder/Light/Dark Elements to allies for 3 turns & Boost All Elemental Weakness Damage (300%) for 3 turns
Arena Type:
2
Special Abilities:
50 SP = On BB/SBB, burst heals 2000-3000 HP (+11% Healer REC)
50 SP = On BB/SBB, 3-5 BC when attacked for 3 turns
10 SP = Stronger BC when attacked (4-7 BC when attacked for 3 turns)
50 SP = On BB/SBB, cure status ailments
40 SP = On BB/SBB, +50% Light elemental damage
40 SP = On BB/SBB, +20% more BB fill rate (50% up from 30%)
30 SP = 20% chance for normal attacks to be AoE (50% damage)
20 SP = 2-3 BC when attacked to self
10 SP = BB/turn and HoT occurs at the START of the turn instead (?)
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Umbra Halcyon Magress (Omni Evolution)
Hits:
12 (4 DC)
Cost:
45
LS:
Boost max HP (30%)/Boost ATK (100%), Boost max HP (30%)/Boost ATK (50%) to Dark allies, 100% Base/Buffed Element Weakness Resist & Fill 8 BC every 50000 damage dealt
ES:
100% Base/Buffed Crit Resist, 80% Chance to Ignore Def & Boost all Parameter (30%) when Leomurg is equipped
BB: (25 BC)
13 Hits AoE (350%), Boost DEF (150%) for 3 turns & add Guard Mitigation (10%) for 3 turns
SBB: (20 BC)
15 Hits AoE (560%), Boost DEF (150%) for turns, add Guard Mitigation (10%) for 3 turns, 50% Chance to drain HP (3-6%) & Boost Dark Elemental Weakness Damage (75%) for 3 turns
UBB: (20 BC)
28 Hits AoE (1500%), Boost DEF (300%) for 3 turns, Reduce Damage Taken (100%) for 1 turn & Unrecognized proc (68)
Arena Type:
2
Special Abilities:
80 SP = On UBB, mitigation lasts for 2 turns (up from 1)
60 SP = On BB/SBB, adds +50% mitigation for 1 turn
20 SP = Mitigation lasts to 2 turns (up from 1)
30 SP = +50% Spark resist to self
30 SP = Null Elemental Weakness Damage to self?
10 SP = 25% chance to recover 5% of damage taken to self
10 SP = stronger buff, 25% chance to recover 10% of damage taken to self
10 SP = +5% Light mitigation to self
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All you need to know about this special evolution:
- As with all evolutions, BB levels will be halved
- The unit's max level goes up to 150 (will take around 5-6 mil exp to max, that's another 3 mil exp or so to get from 120 to 150)
- Elgif ESs will be retained
- 10 evolution materials required (will need 2 mecha gods, 2 miracle totems, 1 elemental totem, 1 pot, 1 idol, 1 spirit, 1 nymph, and 1 legend stone)
- The evolution cost has gone up to 3 mil Zel and 1 mil Karma
- Minimum cost for dream evolutions will be 45 (starters' cost)
- Once the unit hits SBB level 10, they can start gaining points for property enhancements. You can have a max of 100 points in a unit, and these units fusions will reward these quantities: Sphere Frog: 10SP (points are added as long as the unit has the ability to equip two spheres) burst Emperor: 5SP the same unit: 5SP (rarity of the unit fused does not matter) burst Frog: 1SP normal unit: 1SP a chance Points can be redistributed, but it costs 3 gems to reset them, so spend them wisely. You can't buy all the possible buffs with 100 points, so again, spend them wisely. The buffs you can buy will differ from unit to unit.
- Resonance buffs occur when a unit sparks with the dream evo. Party members of the same unit get buffed, the strength goes up if more units of that element are in the team, and all team members will do increased damage to enemies weak to that particular element regardless of what element they are.
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