Brave Frontier Global Exclusive Guild Raid Omni Unit - Warp Arcanist Savei Omni Evolution Revealed
Savei, a new Global server exclusive Omni unit is arriving to Grand Gaia and comes along with an alternative Omni art and the top 1.5% guilds in this season of Guild Raid will get it for free. Comment down below in the comment section which artwork is your favorite?
Warp Arcanist Savei (Omni)
Official Art:
Alternate Art:
Cost:
54
Stats:
Max HP: 8440 (1500)
Max Atk: 3650 (600)
Max Def: 3230 (600)
Max Rec: 2940 (600)
Hits:
14 (3 BC/hit)
Leader Skill - Imaginary Number Fusion
60% boost to Atk, max HP, 130% boost to Spark damage, damage taken may restore HP [50% chance to heal 25% damage] & negates Spark damage
Brave Burst - Gravitational Crusher (30 BC)
17 combo powerful Dark attack [600%] on all foes, greatly boosts Atk, Def, Rec [130%] of Dark types for 3 turns, enormously boosts critical hit rate [60%] of Dark types for 3 turns, damage taken may slightly restore HP [30% chance to heal 25-30% damage] for 3 turns & enormously boosts BB gauge [12BC] for 3 turns
Super Brave Burst - Pyromagnetic Strike (32 BC)
20 combo powerful Dark attack [800%] on all foes, 3 combo powerful Dark attack [300-1200%] on single foe (damage relative to remaining HP), greatly boosts Atk, Def, Rec [130%] of Dark types for 3 turns, enormously boosts critical hit rate [60%] of Dark types for 3 turns, boosts Spark damage [70%] of Dark types for 3 turns, enormously boosts own Spark damage [120%] for 3 turns & Spark damage slightly boosts BB gauge [2-3BC] for 3 turns
Ultimate Brave Burst - Black Hole Wyrm (32 BC)
23 combo massive Dark attack [2000%] on all foes, 3 combo massive Dark attack [1500-3000%] on single foe (damage relative to remaining HP), enormously boosts Spark damage [400%] for 3 turns, enormously boosts Dark elemental damage [500%] for 3 turns, damage taken enormously restores HP [heals 100% damage] for 3 turns & enormously boosts BB gauge [100BC] for 3 turns
Extra Skill - Energy Effusion Calculation
50% boost to Atk of Dark types, 50% boost to Spark damage, adds Dark barrier [3500HP] effect to BB/SBB & raises Atk parameter limits to 130000 Boosts Atk, Def [75%] when BB gauge is over 50%, adds 22 combo powerful Dark attack [1100%] on Light types effect to SBB & boosts Dark elemental damage [25%] for all allies in Guild Raid
SP Skills:
[10 SP] 50% boost to max HP
[15 SP] 120% boost to Spark damage
[20 SP] Boosts critical hit damage [75%]
[15 SP] Boosts elemental damage [75%]
[10 SP] Adds probable [30%] Spark critical [60%] for 3 turns effect to BB/SBB
[10 SP] Adds probable [30%] Spark vulnerability [50%] infliction for 2 turns effect to BB/SBB
[20 SP] Adds fill own BB gauge to max effect to SBB
[20 SP] Enhances BB/SBB's Atk, Def, Rec [+10%] boost effects
[20 SP] Adds considerable HP restoration [400-500HP] during Spark for 3 turns effect to SBB
[25 SP] Adds slight damage reduction [15%] from Light, Dark types for 2 turns effect to BB/SBB
[30 SP] Enhances SBB's Spark damage boosts BB gauge effect [+1BC]
[7★ Lore]
The man responsible for adding a human touch to Zeis's near-heartless commands in the Xelhenn, Savei already knew that he was going to take over the reins of leadership when his predecessor leaped from the skyship onto the reactivated superweapon. As the clouds cleared, he ordered the survivors to integrate into the other family-factions and bring them up to speed with everything that they had available. The fact that the superweapon had fired one shot into the heavens before it was destroyed was definitely not going to go unnoticed, and speeding up their recovery from the devastation was critical towards ensuring their survival. Meanwhile, most of the Vardket defensive networks languished in neglect, their own automated systems deactivated because their alien masters did not trust their subjects with all the command codes. Savei began the arduous task of reverse-engineering their programs, while the rest of his family-faction worked to salvage whatever equipment they could find. When news of an alien ship reached him, he immediately joined the others at the crash site. But the insectile crew, though injured, proved more troublesome than they had expected. After the fighting had finished and his wound dressed, Savei began to translate the ship's communiques. He found out then that the alien Dust-Yellow King was in its flagship deep within its armada--and was dying.
[Omni Lore]
With the scant intelligence that they had gathered, Savei began to plan with the others. It was clear that they had somehow stumbled into a stroke of luck--the enemy armada had splintered into smaller groups, with the main fleet lagging behind its forward elements. The plan that they had gathered was simple: while the majority of the defensive forces would engage the Dust-Yellow King's armada in low orbit, a small team would attempt a decapitation strike on the enemy's flagship. Despite the lack of accurate information about the King's own defenses, it was agreed that this rare opportunity to take out their leadership would be their best chance of success. Savei drilled relentlessly with the other members of the assault team, with every scrap of knowledge that they could find pored over night after night. As the enemy fleet arrived and began their descent, they began to set their plan into action. Explosions filled the air as Orebus's skies were plunged into chaos. Every time the tide of battle seemed to turn in their favor, the enemy had another wave of hungry, insectile soldiers to throw at them. At last, they found a gap in their defenses and launched their assault. In the hot depths of the enemy flagship, they found the Dust-Yellow King seated on its throne. As Savei ignited his dark matter spear, the alien ruler arose with a hundred golden weapons gripped in its arms. The last battle of the Vardket had begun.
COMMENTS